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A game for your kind of table

Find your next good time.

A quick conversation, a ridiculous pitch, or a little friendly competition. Pick your people; we’ll help with the game.

Find your fit Players, mood, age, and phones

10 games for your table

General audience · 2–12 players

Twenty-One Club

Count to 21, crown a Governor, and remember every ridiculous new rule.

5–20 minOne or separate phones
How to play

Count in order from 1 to 21. The starting swap means saying 14 at 7 and 7 at 14. Whoever reaches 21 adds one cumulative rule. People confirm mistakes; passing has no penalty.

Three becomes banana. At five, salute. Now remember both.
Play Twenty-One Club

General audience · 2–8 players

Party Mix

Match a pick, read a mind, then put the table to a vote.

8–15 minSeparate phones
How to play

Everyone chooses privately. Reveal together and earn points by matching, predicting, or winning a table vote.

Who would turn a short errand into an all-day adventure?
Play Party Mix

General audience · 2–8 players

Same Wavelength

Find who shares your very specific, very defensible opinion.

8–15 minSeparate phones
How to play

Pick for yourself. Matching answers score after everyone locks in. Make your case at the reveal.

A free holiday comes with a catch. Which catch is worth it?
Play Same Wavelength

General audience · 2–8 players

Mind Readers

Predict the person in the spotlight. Prepare to be surprised.

8–15 minSeparate phones
How to play

The spotlight player chooses honestly; everyone else predicts their answer. Correct predictions earn points.

Would your friend trade great photos for a month-long battery?
Play Mind Readers

General audience · 2–8 players

The Table Votes

Nominate a suspect. Hear their defense. Settle nothing.

8–15 minSeparate phones
How to play

Vote for a person at the table. Most votes win the round; nominations stay private until the reveal.

Who would accidentally become the mascot of a local festival?
Play The Table Votes

General audience · 3–8 players

Pick the Punchline

Build the judge’s favorite punchline from a private hand.

10–20 minSeparate phones
How to play

Play one answer card into a prompt. A rotating judge chooses anonymously. Each player has one wild card and one redraw per game.

My completely unnecessary superpower is ___.
Play Pick the Punchline

General audience · 2–12 players

Table Shuffle

One phone, a table full of stories, and choices worth arguing about.

5–20 minOne phone
How to play

Read a card aloud, let everyone answer, and flip to the next. Pass any card. No score required.

You can keep one everyday convenience. Which one would the table miss most?
Play Table Shuffle

General audience · 2–12 players

Pitch Battle

Sell a ridiculous idea with required words and a curveball.

5–10 minOne phone
How to play

Two sides have 30 seconds each to pitch the same assignment. The table chooses a winner or a tie; passing is always fine.

Pitch a hotel for houseplants while working in your surprise words.
Play Pitch Battle

General audience · 1 player

Solo Arcade

Find the odd symbol or unscramble a word. Beat your own best.

1–5 minOne phone
How to play

Choose Odd One Out or Word Scramble. A calm mode lets you pause; a one-minute dash keeps time only while active.

Spot the one glyph that breaks the pattern.
Play Solo Arcade

18+ · Explicitly opt in · 2–8 players

After Hours

Cheeky choices and late-night stories, with clear boundaries.

8–20 minOne or separate phones
How to play

Choose a labeled adult pack and confirm its age and themes. Pass without a penalty. Drinks and substances are never required.

The table chooses its pack before anyone joins.
Play After Hours
Gather your people. Start a table.