Bring people who want to play
Invite your people to a private table or welcome others in a public lobby. Let anyone pass on a question or stop playing. Keep names, custom prompts, and answers respectful. Don’t use the game to harass, expose private information, impersonate someone, or share unlawful content.
Share the table
Ready up when you intend to play and unready when you need a moment. Hosts may remove players from their own lobbies and choose who takes over hosting. Preset rooms manage readiness and inactivity automatically. Public players are other visitors; the game doesn’t verify their identities. Leave a room if it isn’t the right company for you.
Choose a mode that fits
In the Original table pack, Family and Friends keep things platonic. Its flirty questions are limited to the two-player relationship modes and the two-player Love & dating custom style. Children should play with an adult helping choose suitable questions and settings.
Adult packs are a separate choice
After Hours is for players aged 18 or older. Bar Night and Couch Club are for players aged 21 or older. These are the game's house admission rules, and they don't replace local laws. Everyone playing must meet the highest age rule in the selected pack mix and be comfortable with every selected theme. Adult packs aren't available in Family mode.
All games work without drinking or smoking. A missed answer or a pass never requires consumption, physical contact, or a private confession. Keep dares seated and voluntary. Anyone can decline a question, choose their own answer, or stop playing.
Make fair calls together
The matching checker won’t understand every custom answer. In a private lobby, the host can count matching intentions after everyone has seen the answers and agreed. A pass never earns a point. Tied votes and winners stay ties. Pick the Punchline judges choose their favorite submitted line; skipped judging awards no point. Pitch Battle winners are chosen by the people at the table. Points and recap titles are for fun; they don’t measure a relationship or a person.
Give the game room to work
Don't automate room creation, guess other people's credentials, overload the service, or interfere with another table. Share a normal invite link to bring friends in.
Temporary rooms, free play
Rooms expire after 24 hours and may be closed earlier by the host. There is no promise of permanent storage or uninterrupted availability. Save a results card before closing if you'd like a keepsake. The game currently costs nothing to play.
Questions about your data?
The privacy page explains what's stored, who can see it, and how to clear this browser's saved data or close a room.